Undoubtedly, the opportunities to integrate Scratch into the learning process are endless, pathways can be established to link with all curricular areas, consolidating and reaffirming the learning objectives. Through the medium of scratch, a teacher can develop ´higher order thinking skills such as problem-solving, information processing, metacognition, creative thinking and reasoning.’ (Scratch – Numeracy in Senior Primary Classes) In a sense, it is an effective tool which can enrich and enhance learning.
College Workshops: Initially, when I was introduced to Scratch on week 1, I was overwhelmed as there were many different aspects associated with simply getting your sprite to move. However, after I was shown how to navigate around the Scratch software I gradually began to recognise the various functions associated with the categories ‘motion’, ‘looks’, ‘variables’ etc. An aspect to note was that using scratch is an exploratory process, the children must learn what the various action buttons represent and experiment with their own scripts. Essentially, it is a process of trial and error in which we must continual return and try and ‘crack the code’.
Week 1 – Scratch Placement
This week I began my placement at Donoughmore National School. I was in 5th class and there were 24 enthusiastic pupils who were eager to explore the world of Scratch. There were four children in the class who had used Scratch previously and they were an invaluable asset assisting their fellow classmates when necessary. The children worked in pairs and took turns on the various tasks throughout the lesson. This proved problematic as some children tended to dominate. To combat the occurence of this next week, we are going to set a timer on the interactive whiteboard and label the children as either A or B and allocate a specific amount of time to each task.
I taught the introduction phase of the lesson, explaining what Scratch is, showing examples of winners from the Scratch competition and allowing them to design and create their own sprite. I recognise after my first week that clarity of instruction is a necessity when explaining how to operate the software. Explanations that are clear, concise and asking children to model tasks proved a recipe for success. It was apparent that some children had a great knowledge of Scratch and with this in mind, we will pair these children with their weaker counterparts in the class, in order to make this programme accessible for all. Another aspect to note was that some children were completed much quicker than others and to overcome this problem we will set an array of challenges forcing the children to experiment and inevitably think critically to complete the task.
Overall, all pupils in the class were able to create a simple script at the end of the lesson, in which their sprite could move up, down, left and right. They were also able to complete an array of tasks as illustrated on the PowerPoint below:
Scratch Week 1 – PowerPoint used to explain tasks
Scratch has the potential to be an invaluable pedagogical tool and through this elective we are educating not only the students but also their teachers, illustrating the use of ICT within the classroom domain. As Dewey once stated, ‘If we teach today as we taught yesterday, we rob our children of tommorrow.’ Therefore teachers must become accustomed to using software such as Scratch to accomodate the pupils interests and contextualise their learning in an innovative and creative way.



